Combat Robotics League

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Revision as of 17:58, 16 August 2026 by Chris (talk | contribs) (Created page with "= Combat Robotics League = '''⚠️ WEAPON LOCKS REQUIRED AT ALL TIMES OUTSIDE THE ARENA / TEST BOX ⚠️''' '''⚠️ MANDATORY SAFETY CHECK & WEIGH-IN BEFORE ENTERING THE ARENA ⚠️''' ---- == League Overview & Registration == Welcome to the Grand River Makerspace Combat Robotics League! This league features the '''1 lb Plastic Antweight''' class, designed to be accessible, affordable, and encourage rapid prototyping and experimentation using 3D printing. {|...")
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Combat Robotics League

⚠️ WEAPON LOCKS REQUIRED AT ALL TIMES OUTSIDE THE ARENA / TEST BOX ⚠️

⚠️ MANDATORY SAFETY CHECK & WEIGH-IN BEFORE ENTERING THE ARENA ⚠️


League Overview & Registration

Welcome to the Grand River Makerspace Combat Robotics League! This league features the 1 lb Plastic Antweight class, designed to be accessible, affordable, and encourage rapid prototyping and experimentation using 3D printing.

🤖 Join the Combat Robotics League
  • League Registration Fee: $50 per participant
  • Sign Up Online: 📝 2026 Combat Robotics League Signup Page
  • Class: 1 lb Plastic Antweight (FDM 3D printed frames/weapons)
  • Volunteers Welcome: Not competing? We are always looking for volunteers for weigh-ins, safety inspections, judging, and announcing!

Official Rules & Documentation

Document Description Link
GRM Construction & Building Rules Official Grand River Makerspace Plastic Antweight build specifications & material allowances. 📄 View Building Rules PDF
Zeke’s Judging Criteria Match scoring breakdown, damage assessment (Drive vs. Weapon), and tiebreakers. 📄 View Judging Criteria PDF
SPARC Match Rules v1.5 Standard combat procedures, arena load-in/load-out, emergency protocols, and countdowns. 📄 View SPARC Match Rules PDF

Weight Limits & Locomotion Bonuses

Weigh-ins occur at the beginning of the competition and at any time deemed necessary by officials. Standard rolling bots must not exceed 1 lb (454g).

Locomotion Type Bonus Multiplier Maximum Weight
Rolling (Wheels, tracks, rolling chassis) 1.0x 1.00 lb (454 g)
Shuffler (Rotational cam-operated legs) 1.25x 1.25 lb (567 g)
Non-Traditional (Bristle/torque drive, gyro walker, ground effect) 1.5x 1.50 lb (680 g)
Walker (Linear-actuated legs, non-continuous rolling elements) 2.0x 2.00 lb (907 g)

Materials & Build Specifications

The spirit of the Plastic Antweight class is rapid iteration via desktop 3D printing.

Category Permitted / Recommended Prohibited / Notes
3D Printed Parts
(Frames, armor, weapons)
Allowed: PLA, PLA+, PET, PETG, ABS, ASA (Must be FDM/FFF printed).
💡 Recommended: Overture Super PLA
Prohibited: Carbon Fiber blends (CF-PLA, etc.), Glass-filled filaments, TPU/Flex for armor/weapons, metal, UHMW, polycarbonate, or resin 3D printing.
Post-Processing Painting or marking solely for aesthetics is allowed. Annealing, boiling, chemical/acetone vapor smoothing, or treatments that artificially increase impact resistance are prohibited.
Traction Elements COTS rubber wheels/tires, custom cast rubber, foam wheels, rubber coatings. Bristles for bristle-drives may use TPU. Traction magnets or downforce magnets are strictly prohibited.
COTS Hardware
(Commercial Off The Shelf)
Motors, ESCs, receivers, batteries, bearings, shafts, fasteners, and adhesives. COTS parts may not be used as armor, counterweights, or weapon impactors/teeth.
Weapon Types Active spinners, lifters, flippers, grabbers, tethered projectiles (max 8 ft). No heat/fire, untethered projectiles, entangling devices (nets/strings), liquid/foam, or RF/electrical jamming.

Safety & Power Requirements

All robots must pass safety inspection prior to fighting.

🔒 Weapon Locks & Safe Handling

  • Mandatory Weapon Locks: Any robot with a kinetic/spinning weapon must have a dedicated, brightly colored physical locking device installed whenever the robot is assembled outside of the arena or testing box.
  • Exemptions: Non-kinetic weapons (passive wedges and lifters) do not require a weapon lock.

⚡ Radio Failsafe & Power Disconnect

  • Radio Failsafe: All active weapon bots must automatically shut off power to drive and spin-down weapons immediately when the transmitter is turned off or signal is lost.
  • Manual Power Disconnect: Robots must have an easily accessible mechanical switch or removable power link capable of fully deactivating the bot in under 15 seconds.
  • Power Indicator: Robots must feature a clearly visible LED power light indicating when main battery power is active.
  • Battery Safety: Non-spillable batteries only (LiPo, LiFe, NiMH). Terminals must be insulated against direct shorts.

Match Format & Rules Summary

  • Match Length: 3 minutes (or until KO / Tap-Out).
  • Knock-Outs (KO): A robot unable to demonstrate controlled translational movement for 10 seconds is declared knocked out.
  • Pins & Holds: Stationary pins are limited to 5 seconds; active pins (moving/sawing) are limited to 10 seconds, after which the attacker must fully release.
  • Un-Sticks: One modified un-stick per bot is allowed if bots are tangled or stuck without opponent fault (determined by the referee).
  • Tap-Out: A driver may verbally tap out at any point to concede the match and protect their robot from further damage.

Judging Criteria

If a match goes the full 3 minutes without a knockout or tap-out, the winner is decided by the judges using an 8-point damage scale:

System Fully Functional Partially Functional (Half Points) Fully Disabled
Drive System (4 Pts Max)
(Left Drive = 2 pts, Right Drive = 2 pts)
0 pts awarded to opponent 1 pt awarded to opponent per side 2 pts awarded to opponent per side (4 pts for total loss)
Weapon System (4 Pts Max)
(Single weapon = 4 pts; Dual systems = 2 pts each)
0 pts awarded to opponent 1–2 pts awarded to opponent 2–4 pts awarded to opponent

Tiebreaker Rules

In the event of a points tie:

  1. The robot that lost drive functionality first loses the tiebreaker.
  2. If drive loss timing is identical or unclear, the judges will award the win based on aggression and arena control.
  3. If still completely tied, the winner is determined by a single game of Rock, Paper, Scissors.